Section Notes
Map hub for missions, entries, long lanes, stairs, small rooms, and DLC route planning.
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- Ready or Not Entry Point Selection: Choose entry by rear threats, civilian density, and controllable doors, not just distance to objective.
- Ready or Not Long Hallway Crossfire Control: Long halls need segmented movement, shields, and clean angles so teammates do not aim through each other.
- Ready or Not Stairs and Vertical Clearing: Stair clears start with vertical sight control while the second player handles side doors and corners.
- Ready or Not Hide and Seek Route: How to Clear Port Hokan: A practical Hide and Seek route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Dorms Route: How to Clear Greenside: A practical Dorms route for entry, control, arrests, evidence, and cleanup before scoring runs.